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Dungeons and Dragons Worldwide Game Day

 
       Bunch Of Geeks Forum Index -> Kirk's 4e DnD Game and Information
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Harbinger



Fri Jun 06, 2008 6:10 am   Dungeons and Dragons Worldwide Game Day  

I will be running the Worldwide Game Day adventure at Hastur on Saturday the 7th, starting the first group around 10:00AM. IF anyone wants to come check out the new rules come down and see me.
 
Harbinger



Fri Jun 06, 2008 6:31 am    

If you get there early there will be Schwag.
 
Harbinger



Fri Jun 06, 2008 6:32 am    

oh yeah, bring your dice as well.
 
Harbinger



Sun Jun 08, 2008 5:15 pm    

It went really well. I'll post a more complete report laer
 
Morak100



Mon Jun 09, 2008 4:34 pm    

I had a lot of fun, even though I missed the first bit of the adventure
 
Harbinger



Mon Jun 09, 2008 7:12 pm    

you really only missed the initial setup and the first room which was a puzzle to figure out how to get the secret door to open.
 
Harbinger



Tue Jun 10, 2008 11:22 am    

Last Saturday I spent the day at the FLGS (Hastur Hobbies) running the Worldwide Dungeons and Dragons Game Day adventure. I ran it for two groups, both of which were awesome. If any of you are reading this, thanks you for making it a lot of fun for me. If you are looking for a player and you think I might fit in let me know.

The adventure consisted of a small dungeon with 4 encounters. The first encounter was a puzzle to open a secret door. The second was a fight with a couple of hobgoblins in a trapped corridor. The third was a room with two traps and a couple of very tough animated statues and the two kidnapped children chained in the middle of the traps. The final encounter was with the elf wizard who kidnapped the two boys the party was trying to rescue.

Both groups proceeded through the adventure largely the same way; solving the puzzle, fighting the hobgoblins, rescuing the children fighting the statues and then facing off against the wizard and his skeletons. They both defeated the wizard the same way. The Eladrin wizard teleported up onto the platform and used thunderwave to knock him off into the waiting swords of the fighters and rogue.

The adventure was not a masterpiece, but it was sufficient to show off the new 4th edition rules in a reasonably short time. Both games took about two and a half hours to play.

Overall, I am impressed with 4th edition dungeons and dragons.
The game flowed well and we had to look up very little
Prep time was very minimal
The cleric and the wizard didn’t run out of spells after the first or second encounter
Healing surges work pretty well and keep the characters adventuring
The fighters had options beyond power attack

Another GM ran the adventure as well for a group of six and I am glad I wasn’t in that group. There were a couple of good players, but there were a bunch of problems. The GM had his music playing while playing. He claimed it was ambiance, but Goldfrapp has little to do with DnD. The group was not a team. In fact some of the players tried to escape with the kids locking the others in the dungeon so they could claim the reward for themselves. ( I didn’t mention the reward to my groups and just assumed they were the good guys going to resue the kids because that is what heroes do.) Two of the players were haters talking about how the game was too MMOish and that the first thing they would do with their rulebooks would be to go through them with a sharpie making changes. These two were the ones sitting closest to me and it got on my nerves.
 
Harbinger



Tue Jun 10, 2008 11:30 am    

I am sold on 4e.
 
Harbinger



Thu Jun 12, 2008 6:34 am    

worldwide game day really reinvigorated my desire to game. Now I hope I can keep up the attitude and momentum.
 
 
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